Monday, July 1, 2013

3 Spiderman Poses

POSE 1


Original

 
I managed to get my spiderman to look very similar to the image that i chose to imitate. i did several things to make my spiderman pose this way.



I started off with the legs, as this is the base of the whole animation. I spread out one leg, and bent the other leg. I had to constantly change the values of the leg twist to make it spread out more. I had to also modify things like the footroll, ballroll, ball twist, and ball rock, to make it look like the image that i chose


I bent the fingers a little to imitate the  hand in the picture.



I had to then curve the stomach inwards, and the chest outwards


I turned the head to look away a little.



POSE 2

Original



 This is my final product for my modelling.

i had to spread out the fingers



Bend the body forward, and adjust the legs and knees 

POSE 3
Original






The things i did for this  as follows


i had to bend the back foreward to create the arc, and make him hunched


i had to curl the fingers, similar to the original image


i had to bend the legs forward, point the toes and overlap them a little

CONCLUSION
To conclude, i did find this rather complicated, but after several tries, i managed to master this. I tried my very best to notice every detail in the original image, and imitate it when modelling. I edited as many things as i could on my spiderman. However, at certain parts, the arms of my spiderman got deformed probably because the original model had bumps for the muscle. 

Overall, i found this exercise really useful, as i could use the skills i learnt for my project 2 (Mani).

Sunday, June 30, 2013

Week 1- Lab 2

MY OWN MATCHMOVING EXPERIENCE!




After learning how to do a simple matchmove in the previous lab, i managed to apply the skills that i learnt into a video that my group shot on our own. As i had already done this, i did not have too many problems doing this.  

Sunday, June 23, 2013

Project 2- Proud and Arrogant Walk Cycle

QUESTION 2
My walk cycle shows a proud and arrogant person. I felt that my walk cycle really brought out the emotion that i was trying to portray. 






I started off with the legs. After doing a simple walk cycle for the legs, similar to the walk cycle in question 1, started tweaking it. I started off with the knee. i made the knee point outwards a little. I realised that this would make Mani look more realistic, after watching plenty of videos on youtube. 

                                             
I also made the foot point outwards as i came to realise that people usually walk with their feet angled a outwards.


I clenched the fist to make Mani look proud. I had to experiment with the different values to make the fist look realistic.



I had to exaggerate the movements to portray the arrogance clearly.


I made mani look upwards to show how proud and arrogant he is.

Problems
I did not face too many problems while doing this second question, as i already managed to experiment with the first standard walk cycle that i had done. I learnt from the mistakes that i did in my previous exercise. 

The basic problems i faced was that my animation did not show the arrogance the first few times i did it. After editing certain parts, and exaggerating the movements, i was satisfied with my work.

Conclusion
Overall, i learnt a lot while doing my project 2. I had fun while doing this, and trying out different values to make my animation look realistic. The materials that was provided on olive were really useful, and the research i did on my own also helped me out with the animation.

Project 2- Standard Walk Cycle

Question 1








REFLECTION

This is my standard walk cycle. I used various videos from youtube, and the notes posted on olive as references to make this animation as realistic as possible. I did various things to make Mani look as realistic as possible

I made the fingers bend a little inwards to make it look realistic, rather than stiff and straight. I felt that Mani would look very robotic if his Fingers were straight.



Similar to the fingers, i made his arms bend a little when his hand swings forward and backwards when walking, to make him look relaxed.


I rotated the hips such that, when his leg is infront, the him will be rotated towards it. I realised that the hips moved together with the legs when walking, by watching various youtube videos, and observing. The practices in class also gave me some practice for this.

Not only do the hips move when walking, the shoulders move when the arms swing as well. Therefore i rotated the shoulders too, to match the movement of the hands. The movement of the hands corresponded with the movement of the legs.

Apart from these, i also angled the feet outwards as i realised that that it how men usually walk.


Problems
















I did face a few problems while creating this animation. I realised that although mani looked natural from the front, his side view did not really look very natural. I realised that his legs stretched too far back. Furthermore, the leg looks like it is sliding when its moving from the front to the back. I had a lot of problems trying to solve this.

After redoing my work a few times, i managed to fix this problem.

CONCLUSION
I leant a lot while doing this assignment. Although i made a few mistakes along the way, i learnt from my mistakes, and did better for Question 2. I am satisfied with my walk cycle. 

Wednesday, May 29, 2013

Big Dog Exercise 1


i)      If engineered or programmed badly, BigDog would fall over. Watch the full video again, and describe how BigDog’s legs move while walking– ie. what is the sequence of leg movements for one complete step? Use the terms BL, BR, FL, and FR for the back-left, back-right, front-left and front-right legs.

when the man kicked BigDog, the front legs crossed over while the back legs spread out. This action alternated in every step, where the front legs would spread while the back legs crossed, and vice-versa. This is to enable it to balance.


ii)     Explain how this sequence of movements manages to balance BigDog’s body weight.
When there is a bigger surface area, there will be more stability. Animals in real life cannot spread all 4 legs at the same time to have the biggest surface area for the most stability, when kicked. Their diagonal         legs move in the same direction at the same time. Therefore the biggest surface area an animal can get, to balance itself is by spreading the front legs while the back legs become crossed. The centre of gravity area will be area, and that would keep BigDog from falling over.


My Animation




This is the animation i did for my big dog. After understanding the concept of the balance, i had to follow what my teacher did in class to complete this. However, at certain times, i had to stop and think if this looks realistic, and would a real animal try to balance itself this way if it were kicked. I learnt that when the front 2 legs are spread, the back legs have to cross. Or in other words, diagonal legs have to move the same direction for stability. 

Overall, i was satisfied with my work, and i felt that it imitated the video that we had to look at, very well.

Sunday, May 26, 2013

Project 1 Reflection

This project was a really new and interesting experience for me. I learnt a lot throughout my project. 

The few things i did for the project was:
  • Storyboarding
  • Implementation of 3D viruses into the video

Although i did a few things. They were both very tedious. I has a hard time thinking about where the cameras should be for the shots, after spending a few days on it, i finally finished my storyboarding satisfactorily with the help of my group mate. I had problems drawing a few scenes too. but after referring to a few images i managed to draw them. 

The second part i did, was implementing the 3D viruses into the video. this was the most complicated part for me. Although i knew what i was supposed to do, very well, my maya was not cooperating. I had already planned out what i had to do from start to end. I managed to do this because of the tutorials we did in class. 

Firstly, i exported the image sequence of the video, using After Effects. After that, i imported the image sequence into MatchMover. After that i matchmoved the video and then opened it in Maya. After this, i faced many problems. Firstly my image plane could not be seen. After that was fixed, i imported my 3D elements into Maya. However, when i clicked on the 3D object to animate it, my image plane at the back disappeared. Therefore, i could not animate my 3D element while watching the video, like i was able to when i did the Zombie Chase Scene. I tried and retried several times, but i still has the same problem. A classmate of mine, had the same problem too. 

I got some help from Mr George. After about a few hours, the only possible way he said i could do it, was by using the render view. This delayed my whole work greatly. I had to constanly render the frame to make sure my 3D virus was in the correct position.

Another problem i had was that when i imported my spinning virus into the file, it didnt spin when i playblasted. i had to animate the spinning separately, and furthermore, a few cones from the "Master" virus were missing. But because of the time-crunch i had due to the delay, i decided to ingore the few missing cones and proceed on with my work.

After a day, i soon got used to the idea of using the Render View to animate my 3D element. Thankfully, i finished my work in time to pass my part to my group mate who added in the filter to make them all look natural in the scene. 

Overall, i had a really interesting, and yet fun experience working with Maya and MatchMover. I learnt how to solve minor problems and i learnt not to be discouraged with problems i faced. 

Week 1- Lab 1 (Lesson 1)

Tracking an image sequence


 


This was an easy exercise where i had to only import my image sequence into MatchMover and then start automatic tracking. It tracks the movement of the camera. This basic step eventually makes the insertion of 3D elements into the live footage easier, at a later time. 

I had to do match moving on the footage my group shot for our project, so that i could add my 3D "viruses" into the scene. This made it easier as there was a "virtual camera" added to my file, which maya could recognise so that my 3D elements blend in well with the scene. 

Week 1- Lab 1 (Lesson 2)



This is my end product. I had a lot of problems while trying to do this as the instructions on the PDF were not clear at various parts. Furthermore, i do not know what my end product is supposed to look like. The instructions on the PDF could have been slightly clearer.

I did not have too much problems importing the image sequence and tracking the video.  I did however face a few problems when trying to set up the coordinate system. i did not understand what it was for exactly.

I had some problems with viewing my 3D object after it was added. I could not see it. After some help from my lecturer, we managed to make it appear. However i did not know now big it was expected to be.

Overall, I did learn a how to use MatchMover while doing this exercise, which i eventually applied to my term 1 project.


Wednesday, May 8, 2013

Final Zombie Chase Scene



This was my first try at incorporating a 3D element into a live-action footage using Maya. I did find this complicated at first. But over time i managed to understand what i was supposed to do. I had to firstly do the match moving for the live-footage of the lion statue. Following that, we had to play around with the speed of our 3D characters separately so that it seems realistic. I had to make sure that the zombie was way slower than the man who was running.

After that i had to import the 3D characters into the live-footage and start positioning them, and resizing them. I had to position them to show that they were running on the path rather than just walking through the statue.

I had to also resize them to show their relave distance from the camera. I had to make the 3D characters smaller when they were further away from the camera, and make them bigger as they were approaching the camera. I had to also turn them at an angle.

I did face some problems. For example, my zombie looked like it was flying and gliding. it looked really weird. But after a few tries, i managed to made it look more realistic. Another problem i faced was exporting. I eventually solved the problem by getting help from my teacher and friends. I had to transfer my work to the desktop and then export it as i was using a mac.

Tuesday, May 7, 2013

Lab 3 – So what exactly is Matchmoving?

QUESTION 1
 What is matchmoving, how does it work, and why is it important? How is matchmoving different from the 2D tracking you did in After Effects? Show some interesting examples of matchmoving in action from movies or online videos.

What is matchmoving?
It is a digital technique that enables the addition of 3d graphics and animation into a live-action video.

How does it work? 
Matchmoving tracks the movement of the camera. It tracks certain features in the video, like corners, or distinct dark or light spots.

Why is matchmoving important?
Matchmoving is important to do visual effects work, to usually incorporate 3D elements into a live-action video.

How is matchmoving different from the 2d tracking did in AE?
The tracking in AE follows a pixel, whereas matchmoving uses the speed of a point and estimates the position of the 3D object(whether its further away from the camera, or nearer to the camera), because things further away from the camera moves slower than things closer to the camera.

Examples

Avengers



Transformers

                           


Jurassic Park